Featured Articles

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC: Volume production of 16nm FinFET in 2H 2015

TSMC has announced that it will begin volume production of 16nm FinFET products in the second half of 2015, in late…

More...
AMD misses earnings targets, announces layoffs

AMD misses earnings targets, announces layoffs

AMD has missed earnings targets and is planning a substantial job cuts. The company reported quarterly earnings yesterday and the street is…

More...
Did Google botch the Nexus 6 and Nexus 9?

Did Google botch the Nexus 6 and Nexus 9?

As expected, Google has finally released the eagerly awaited Nexus 6 phablet and its first 64-bit device, the Nexus 9 tablet.

More...
Gainward GTX 970 Phantom previewed

Gainward GTX 970 Phantom previewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Sunday, 18 April 2010 14:33

GTX480: Stromziehendes Ungetüm - 7. Spaceforce

Written by Eliot Kucharik

Image

Test: WinXP 32bit vs Win7 64bit











Spaceforce: Rogue Universe:


Dieses Spiel aus dem Jahr 2007 hat nur DX9.0c Unterstützung und war eines der ersten, daß HDR richtig nutzen konnte. Es ist das einzige Spiel in unserem Test, daß mit den ATI Karten unter Windows 7 einen höheren Verbrauch hat. Die Leistung unter Windows 7 ist trotzdem niedriger als unter XP. Alle Karten liefen in 1080p mit 8x AA und 8x AF mit den höchstmöglichen Einstellungen.

Image


Image


(Page 7 of 10)
Last modified on Friday, 24 September 2010 20:31
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments