EVGA has sent us Geforce GTX 260 with 216 Shaders and 55nm and we pounced on the chance to do some preliminary testing. The card runs at 675MHz, and although it could probably be overclocked even further, we saved this test for some other occasion.
The first impression is great. The card runs neck to neck with Geforce GTX 280 at reference speed which is impressive and the card is on average around 20 percent faster compared to the old reference clocked GTX 260 with 216 shaders at 65nm.
The card looks a bit more appealing and it works a bit better; below you'll find 3Dmark, World in Conflict and Far Cry 2 scores.
GPUz cannot tell that the card is 55nm but the frequencies are correct.
You can see that the card is actually faster than GTX 280 at reference speeds. The GTX 260, 216 Shader and 65nm is around 20 percent slower than the new SuperSuper Clocked GTX 260 at 55nm.
SuperSuper clocked 55nm GTX 260 is just one or two frames slower than GTX 280. Percentage-wise, the new GTX 260 at 55nm and SuperSuper clock is just 2.5 to 4 percent slower.
In Far Cry 2 the new SuperSuper clocked is faster than GTX 280.
Note that the card is clocked much higher than the reference GTX 260, 65nm that works at 575MHz and that, of course, results in 55nm Super clocked card being much faster. We will have more tests next week where we'll do some more detailed testing, but until then, you can see that the 55nm GTX 260 at Super Super clocked speed might be considered as your graphic card for early 2009.
The card shows a lot of potential, so stay put until we come back with some more tests and overclocking scores.