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Published in Reviews

Pirates of the Burning Sea

by on27 January 2008

Index

 

Conclusion

This game is really impressive. The production and trade system based on real-life economy are excellent and enables for pretty much anything you might do in a real world economy. Although we played it in early stages (pre-order and couple of days after the release) everything worked without a hitch. The prices often vary because everyone strives to produce low and sell it for more. As a result of this there are real “struggles” to set and find the best prices and markets for your products.

We were forced to lower our asking price on many occasions because there are cheaper products on the market and our investment was just sitting there, unwanted. Players and clans are organized and function almost as a production line in order to get cheaper manufacturing resources for their own needs, as well as to stay competitive on the market. We congratulate the software team on accurately translating the real-world economy system to the virtual domain and making it self-sustainable.

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As far as the action goes, if you’re a fan of quick-paced gaming – then this is not a game for you. The ships are quite slow, and success doesn’t depend on rapid button pressing or reflexes, but rather on devising tactics that will send your enemy to sleep with the fishes. However, that doesn’t mean that there’s no adrenalin rush during combat; quite the contrary. Defeating an enemy is not a simple thing (this is not the case with NPC’s), so every combat situation is different and the adrenalin is most certainly there. It all depends on weapon of choice, weather conditions, types of vessels, so almost every battle is suspenseful and uncertain until the final moments.

Of course, losing your hard earned ship makes you try harder in order not to lose it, so you end up trying to turn the tides in your favor until the end. We’re not thrilled with the land combat portion, but we can’t say it’s bad, either – especially knowing that the fight doesn’t have to be just fencing. We’ve used it mostly when we destroyed the enemy sails and disembarked on his ship in order to see his “ugly face” and throw him into the sea ourselves.

The downside to this game are mostly common with MMORPG’s. Gaining levels proves to be time consuming. Although it seems that levels advance more quickly than in DaoC, it’s still down to endless NPC sinking and amassing experience. If you’re not a person of strong character and can’t set your limits (which is often the case with MMORPG gamers), we do believe that your parents will find you wide awake at 6 A.M., still bashing your keyboard (yours truly is recalling his early days of gaming).

Then, there’s always the financial issue, and it’s quite important because after all – programmers and gamers still have to eat. Still, it’s not too bad; apart from buying the game you have to pay 13.99 € each month in order to use the servers. 

All in all, this game is a great novelty in the MMORPG world, and we recommend it to anyone with lots of spare time and couple of Euros/Dollars to spare.


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Last modified on 28 January 2008
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