Featured Articles

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

Snapdragon 400 is Qualcomm’s SoC for watches, wearables

We wanted to learn a bit more about Qualcomm's plans for wearables and it turns out that the company believes its…

More...
Qualcomm sampling 20nm Snapdragon 810

Qualcomm sampling 20nm Snapdragon 810

We had a chance to talk to Michelle Leyden-Li, Senior Director of Marketing, QCT at Qualcomm and get an update on…

More...
EVGA GTX 970 SC ACX 2.0 reviewed

EVGA GTX 970 SC ACX 2.0 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
Nvidia GTX 980 reviewed

Nvidia GTX 980 reviewed

Nvidia has released two new graphics cards based on its latest Maxwell GPU architecture. The Geforce GTX 970 and Geforce GTX…

More...
PowerColor TurboDuo R9 285 reviewed

PowerColor TurboDuo R9 285 reviewed

Today we will take a look at the PowerColor TurboDuo Radeon R9 285. The card is based on AMD’s new…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 19 February 2009 07:06

Infernal Engine to be available for license

Written by David Stellmack

Image

Terminal Reality will use it to generate additional revenue

Terminal Reality has announced that their Infernal Engine, which is the engine that powers their upcoming release, Ghostbusters, will be available for license to third party developers. This will create a new revenue stream for the company if they are successful in licensing it.

The company claims that it already has developers using their engine technology. Our sources claim that six developers have already taken the plunge and are developing products using the Infernal Engine. Terminal Reality, which is based in Lewisville, Texas, is perhaps best known for the Windows versions of the Monster Truck Madness series that the company did for Microsoft as well as the BloodRayne series.

The Ghostbusters game is a bit of a departure from some of the stuff that the company did previously, which necessitated the building of a new engine that could offer next generation cross platform compatibility and at the same time offer advanced physics, particle support and realistic high-speed rendering technology.

The company was left in the lurch late last year with the news that Activision would not be publishing the Ghostbusters title that the company had in development. Since this time, however, the company has found a new publisher in Atari who will be releasing the finished game later this year.

Last modified on Thursday, 19 February 2009 07:14
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments