Shattered Horizon supports PhysX
Last modified on Friday, 29 August 2008 05:26
According to a press release that was released during Nvision, Futuremark Games Studio's upcoming game will use PhysX technology in order to create realistic zero-gravity combat.
Shattered Horizon is the new multiplayer first-person shooter game, and is also the first game that is being made by the company that's famous for the popular 3DMark benchmark. The game has a real space setting and according to Jukka Mäkinen, Head of Futuremark games studio, Nvidia's PhysX is an essential part of creating a realistic and fun zero-gravity combat experience.
Nvidia, on the other hand, promises compelling visuals and a highly interactive experience to gamers. The idea behind the zero-gravity certainly sounds like a lot of fun, but we just have to wait and see what it'll look and "feel" like in the end. Futuremark has done some good looking benchmarks and we are pretty sure that Shattered Horizon will at least as look good.