Featured Articles

IHS teardown reveals Galaxy S5 BOM

IHS teardown reveals Galaxy S5 BOM

Research firm IHS got hold of Samsung’s new flagship smartphone and took it apart to the last bolt to figure out…

More...
Galaxy S5, HTC One M8 available selling well

Galaxy S5, HTC One M8 available selling well

Samsung’s Galaxy S5 has finally gone on sale and it can be yours for €699, which is quite a lot of…

More...
Intel lists Haswell refresh parts

Intel lists Haswell refresh parts

Intel has added a load of Haswell refresh parts to its official price list and there really aren’t any surprises to…

More...
Respawn confirms Titanfall DLC for May

Respawn confirms Titanfall DLC for May

During his appearance at PAX East panel and confirmed on Twitter, Titanfall developer Respawn confirmed that the first DLC pack for…

More...
KFA2 GTX 780 Ti Hall Of Fame reviewed

KFA2 GTX 780 Ti Hall Of Fame reviewed

KFA2 gained a lot of overclocking experience with the GTX 780 Hall of Fame (HOF), which we had a chance to…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Friday, 15 August 2008 12:25

Why do people pirate my games?

Written by Nedim Hadzic

Image

The answers are here

 

It was about time someone skipped legal threats and asked a direct question: “Why do people pirate my games?” Cliff Harris decided to find out the reason and he did exactly that – he asked an honest question and got numerous answers, where numerous is apparently mildly put.

Many users named the cost of games as the main culprit, since not everyone is born on the “money tree” and can’t always find $60 to buy a game. Apparently people in Australia are quite unhappy for traditionally higher pricing, but I’m guessing Europeans can’t be too happy, either, as we always pay in euros for what U.S. customers pay in dollars.

Also mentioned is the game quality, as we continue to see more and more technologically advanced but generally crappy games; DRM, the three letters that put in this succession probably make the most hated acronym in digital world; and sheer ease, as you don’t have to walk to the store to download a pirated game.

Well, I myself remember when legal threats began, but it’s tough to catch someone you can’t see. Also, whenever a company would start bragging about a game that’s impossible to crack, half the cracking crews around the world are on it 24/7 until they prove them wrong, so that won’t work, either. Well, I’m guessing that three steps that Mr. Cliff plans to do in order to at least ameliorate this problem might actually prove to be nice guidelines for the rest of the industry.

You can read more here where you’ll also find Mr. Cliff’s conclusion and guidelines.

Last modified on Saturday, 16 August 2008 06:08
blog comments powered by Disqus

To be able to post comments please log-in with Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments