Featured Articles

Intel takes credit for three-way 4K gaming

Intel takes credit for three-way 4K gaming

All of a sudden Intel is talking about desktop gaming like there is no tomorrow and it is pushing it. The…

More...
Nvidia Shield Tablet 32GB 4G LTE out for pre orders

Nvidia Shield Tablet 32GB 4G LTE out for pre orders

Nvidia has finally revealed the shipping date of its Shield Tablet 32GB in 4G LTE flavour and in case you pre-order…

More...
Apple announces its Apple Watch

Apple announces its Apple Watch

Apple has finally unveiled its eagerly awaited smartwatch and surprisingly it has dropped the "i" from the brand, calling it simply…

More...
Skylake 14nm announced

Skylake 14nm announced

Kirk B. Skaugen, Senior Vice President General Manager, PC Client Group has showcased Skylake, Intel’s second generation 14nm architecture.

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Wednesday, 26 September 2007 13:01

Raytracing is the ultimate goal

Written by Fuad Abazovic
Rate this item
(0 votes)

Image

Even Intel agrees


Thomas A. Puazza who is a Intel Fellow for IGP graphics has confirmed that the Ray tracing is one of the ultimate goals for real time computer graphics. This won't happen overnight, it will definitely take some time, but even the head of Intel integrated realizes that this is the direction that the industry has to go.


Justin, the CTO of Intel, also spoke about Raytracing and Daniel Pohl the Quake 4 Raytracing guy that we met back at IDF shares the same opinion that Raytracing is somewhere where he sees the future of computer graphics.


In raytracing you are tracing the rays of light from the viewers eye back to the scene and this is still the best algorithm known for getting the most realistic scenes and all Hollywood blockbusters are using is, since it has been a mainstay in off line 3D graphics for years.


It will be a few more years until it comes to a real time gaming.

Last modified on Wednesday, 26 September 2007 13:12
Fuad Abazovic

Fuad Abazovic

E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments