Featured Articles

Analysts expect ARM to do well next year

Analysts expect ARM to do well next year

British chip designer ARM could cash in on the mobile industry's rush to transition to 64-bit operating systems and hardware.

More...
Huawei and Xiaomi outpace Lenovo, LG in smartphone market

Huawei and Xiaomi outpace Lenovo, LG in smartphone market

Samsung has lost smartphone market share, ending the quarter on a low note and Xiaomi appears to be the big winner.

More...
Intel Broadwell 15W coming to CES

Intel Broadwell 15W coming to CES

It looks like Intel will be showing off its 14nm processors, codenames Broadwell, in a couple of weeks at CES 2015.

More...
Gainward GTX 980 Phantom reviewed

Gainward GTX 980 Phantom reviewed

Today we’ll be taking a closer look at the recently introduced Gainward GTX 980 4GB with the company’s trademark Phantom cooler.

More...
Zotac ZBOX Sphere OI520 barebones vs Sphere Plus review

Zotac ZBOX Sphere OI520 barebones vs Sphere Plus review

Zotac has been in the nettop and mini-PC space for more than four years now and it has managed to carve…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Thursday, 06 March 2008 15:04

Larrabee might change the face of graphics

Written by Fuad Abazovic
Rate this item
(0 votes)


Image

Multi-chip Raytracer


If Intel pulls this off, there won’t be Nvidia and ATI, at least not the way they are now. Intel wants to push on Raytracing and this highly computationally extensive method to render a photo realistic graphic.

It won't happen overnight, but it looks that Intel wants to push on Raytracing and that we should expect some first scores in the next two years.

Larrabee will do Raytracing really well, it will be fast; and we heard from some other sources that this multi- core architecture will be very fast, at least for Raytracing. Since this marchitecture scales much better than the graphic methods that are used today, Intel will definitely push for it.

With the right marketing money and Intel’s 'the way its meant to be played' methods this can actually affect some big publishers and developers.

First, Raytracing games and engines are still two years from now, but current Geforce and Radeons are very slow in Raytracing so Nvidia and ATI would have to adopt it, at least if Raytracing takes off.

In that scenario, Nvidia and ATI would have to adapt in order to survive. There is absolutely no question that Raytracing is the way to go, but the current graphic cards simply cannot cope with it.

After that, the next step is Global illumination, something that is even more difficult.

Last modified on Thursday, 06 March 2008 15:31
Fuad Abazovic

Fuad Abazovic

E-mail: This e-mail address is being protected from spambots. You need JavaScript enabled to view it
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments