Featured Articles

Broadwell to be faster than Skylake-S in desktop

Broadwell to be faster than Skylake-S in desktop

Intel will do something that it never did before. It will release two processor generations at once in the desktop space.…

More...
ARM’s signs off on 64 bit ARMv8-A

ARM’s signs off on 64 bit ARMv8-A

British chip designer ARM has just signed off its 50th licensing agreement for its ARMv8-A technology, which includes support for 64-bit…

More...
Intel Business vPro market divided into 7 categories

Intel Business vPro market divided into 7 categories

Just a few years ago we had two market segments for business users. We had desktops and notebooks and now Intel…

More...
GTA 5 will make November release

GTA 5 will make November release

While we have continued to hear that Grand Theft Auto V for the Xbox One, PlayStation 4, and PC will not…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Friday, 30 October 2009 13:27

Fermi lifelike rendered images spotted

Written by Fuad Abazovic

Image

Ray-tracing included


You have
to love the Peoples Republic of China for all the leaks that it provides. This time, the good chaps from Pczilla have leaked some "lifelike" images that have supposedly been rendered on Fermi.


We have no idea if these are pre-renders of real-time generated pictures, but the human face rendering is definitely a multilayer rendered image with a thus far unseen level of detail. The beard looks great and you can even see the fat on the face that creates a much more realistic image.

The third image is a ray-traced demo that looks impressive and despite the fact that an average Bob might not see it, the lightning on the screen looks great. You can easily see multiple light sources scattered throughout the scene, including several point light sources and an area light source with different light temperatures.

The shadows, reflections and highlights look highly realistic, and you basically get that soft, fuzzy global illumination look of off-line rendering. It might take a few years before we get such realism in games, but we're obviously getting there.

The images can be found here.

Last modified on Friday, 30 October 2009 19:03
blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments