Wednesday, 07 December 2011 07:02

PS3 Skyrim 1.3 update will not fix all issues

Written by David Stellmack

bethesda

Addresses some problems, but not others

Bethesda issued a statement to PlayStation 3 Skyrim owners letting them know that they take their Skyrim game play experience on the PlayStation 3 very seriously; but the statement indicated that the upcoming 1.3 patch isn’t going to address many of the issues that a number of players are complaining about.

While progress was made with the 1.2 update, Bethesda is reaching out to a number of the users having problems to collect game saves and other data to get a better understanding of what the problem is. In the meantime, Bethesda is apparently suggesting that PS3 users disable the “Auto-Saving” function.

While the developers are not sure what the issue is, it is thought that auto-saving in the background or SPU AI updated or dynamic memory allocation could all be factors in the existence of the problem.

While additional fixes to address this issue will not be in the 1.3 update, the publisher is committed to making a fix available in a future patch, and they are going to continue to work on addressing this issue until it is resolved.


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Comments  

 
-2 #1 Cartman 2011-12-07 10:35
They sold themselves to Microsoft, thats also reason why first Skyrim DLCs are gonna be one month before on Xbox 360 than PC or PS3.

BTW David u posted same article twice :)
 
 
+4 #2 Boomstick777 2011-12-07 12:26
Rumours are the PS3's hardware is what is holding back Skyrim, they need to disable all backround running services becausce the PS3's ageing and hard to code for CPU can't cope with any extra processes.

The Xbox 360 has a much easier time of it having more system memory, a better CPU and Graphics card. PS3 owners are blaming Bethesda of course, fanboys in denial...
 
 
0 #3 Bors Mistral 2011-12-07 16:03
Quoting Boomstick777:
The Xbox 360 has a much easier time of it having more system memory, a better CPU and Graphics card. PS3 owners are blaming Bethesda of course, fanboys in denial...


Frankly, the PS3's CPU is more potent than the one in the 360. That's not to say that both consoles haven't been on the antiquated side for a few years already. Affected by the problems, excuse me, but I'm just glad it's getting harder and harder to hide it.
 
 
0 #4 kopania1 2011-12-07 16:49
Exactly. The fact of the matter is the PS3 hardware is as if not more capable than the Xbox's hardware. The problem lies in how difficult it is for developers to produce games that take full advantage of the PS3;s hardware. The problem with skyrim for the ps3 is that the PS3's memory pool is divided, into System memory, and then Graphics memory. The Xbox has a unified memory pool, which can be used for any process, whether it be graphics or other processes. Having more memory to put in one place at any given time gives the Xbox a little more to power through a game like syrim. But even so, a game like skyrim is a match for any system, as it has been described as a "boundless world within limited parameters".
 
 
0 #5 Cartman 2011-12-08 08:29
Match for any system?

Thats bullshit,point is reviewers are pumping AA too much on Ultra settings (8xAA), and on older series like HD 4000/3000 crossfire is disabled...if you dont use third party software to enable crossfire.
4 me with 2x HD 4770 on Phenom2 and 4 Gb ram + enabled crossfire (AFR) on 1680x1050 Ultra with 2xAA and 16x AA and some HD mods game runs like Shelby V8 engine.
 

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