Friday, 29 October 2010 09:28

PSP2 will not have UMD support

Written by David Stellmack

Will offer as much hardware power as the 360
Sources are confirming that the upcoming PSP2 prototype that Sony is apparently showing to developers will not offer UMD support. The PSP2 will finally kill UMD for title storage. Instead, the PSP2 will use a combination of onboard 16GB of flash memory and memory stick slot for storage.

The biggest news, however, might be what our sources confirm is a lot of processing power. According to the whispers that we are now hearing, the PSP2 has as much raw processing power as the Xbox 360. While we have not been able to confirm the exact hardware specs, we hear that it does have 1GB of RAM that is coupled with a very high performance and low power processor.

The unit is expected to use a download purchase system very similar to the PSPGo, on which it is believed much of the strategy for the PSP2 will be based. It is unclear if the download title will be the only way to obtain games or if games will be available on memory sticks at retail. Sources tell us that it is still up in the air while Sony continues to talk to third-party developers to get a feel for which direction they want to see the device go.

Still, many developers have concerns about hardware and software protection, as piracy has been a problem for the previous PSP platform. Sony apparently is telling developers like the ones that we spoke with that they have a plan to deal with the problem; but are apparently is providing little in the way of specifics so far.

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+11 #1 Morse 2010-10-29 10:26
i think it is still dangerous to completely commit to download only, while things are shiftign that way fast, there are still a large number of players who like to stick to physical copies, if for nothing else other than being able to resell second hand
-11 #2 loadwick 2010-10-29 10:29
I would hardly say that the PSP2 not supporting UMD is a headline, if it was supporting it then that would be a headline!
UMD has been dead for a long time. Downloading is the only way to make a mobile devices profitable. They need to keep them cheap and load times short.
As for piracy, i find it really hard to believe there is no way of making a secure platform. Why not make each device with a unique number that you have to put in before you download the game, the number is then incorperated into the game and that game will only play on that numbered device?
If there sas no piracy then games would be much better and cheap, hopefully!
+7 #3 Warhead 2010-10-29 10:30
I'm a PC Gamer, but this spec is looking good. Wouldnt mind getting one for my train journey.

Some HDMI output would be nice too! :D
+4 #4 loadwick 2010-10-29 10:41

I know what you mean about some people wanting a hard copy in their hand for their money, i am one of them but at the same time i love the ease of the App Store. The cost of production, packaging, distrabution, store space and the store's cut just makes games too expensive and stops smaller companies from bring games to the platform.
My main worry is that 16Gb is very small. A few games and few movies and it will be full.
0 #5 moKi 2010-10-29 10:53
Didn´t they say the 3DS will have the raw power of the 360.....
-1 #6 hellfire 2010-10-29 12:38
so its has FOUR TIMES more ram then x360 O_O
-1 #7 hellfire 2010-10-29 12:48
Quoting moKi:
Didn´t they say the 3DS will have the raw power of the 360.....

i guess it was about original XBox, not 360
-2 #8 semitope 2010-10-29 16:13
and once again they will get trounced by nintendo. More power in the handheld or more innovative features to make great MOBILE games? which is better? The arent going for the mobile market, they are trying to transcribe the homeconsole market to the mobile market.

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