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Author Topic: X3: Terran Conflict - benchmark  (Read 9548 times)
bobex
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« on: November 06, 2008, 12:31:21 PM »

You can post your results here..
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bobex
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« Reply #1 on: November 06, 2008, 12:33:23 PM »

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:   Windows Vista™ Business (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version:   DirectX 10
Graphics Card Info:   ATI Radeon HD 4800 Series  [1914 MB]    Driver: 7.15.0010.0149
CPU Info:      Intel(R) Core(TM)2 Duo CPU     E8400  @ 3.00GHz (2 CPUs), ~3.0GHz
Usable System Memory:   3326 MB


Video Settings During Benchmark:
   Screen Resolution:   1280 x 1024 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      4x
   Anisotropic Mode:   16x

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality:      high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   enabled
   More Dynamic Lights:   enabled
   Used Vertexsize:   28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    45.3 average fps    15.0 minimum fps    95.0 maximum fps
  Scene "Fight"    91.9 average fps    33.0 minimum fps    202.0 maximum fps
  Scene "Build"    116.5 average fps    51.0 minimum fps    195.0 maximum fps
  Scene "Think"    52.7 average fps    29.0 minimum fps    96.0 maximum fps

Overall average framerate: 76.6 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
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windheaven
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« Reply #2 on: November 06, 2008, 07:39:40 PM »

-------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:   Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.longhorn_rtm.080118-1840)
DirectX Version:   DirectX 10
Graphics Card Info:   ATI Radeon HD 4800 Series [2297 MB]    Driver: 7.15.0010.0142
CPU Info:      Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs), ~2.1GHz
Usable System Memory:   4094 MB


Video Settings During Benchmark:
   Screen Resolution:   1280 x 1024 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      8x
   Anisotropic Mode:   16x

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality:      high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   enabled
   More Dynamic Lights:   enabled
   Used Vertexsize:   28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    45.5 average fps    15.0 minimum fps    94.0 maximum fps
  Scene "Fight"    76.7 average fps    34.0 minimum fps    139.0 maximum fps
  Scene "Build"    86.4 average fps    67.0 minimum fps    122.0 maximum fps
  Scene "Think"    44.3 average fps    27.0 minimum fps    77.0 maximum fps

Overall average framerate: 63.2 fps

yo kay these are my results but i dont understand my cpu is Oc to 3.2Ghz why is it not showing the correct clock in the demo, in otehr rolling demo benchmarks the clock speed is shown fine, also its not even shown as 2.4 default q6600 but 2.1!?Huh

my Gfx card is also oc, if my cpu is not being used at 3.2 ghz does that mean my gfc card is also being reset to default when in demo?? hmm im not sure so if any of u could give me any ideas?
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Xorpos
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« Reply #3 on: November 06, 2008, 08:35:43 PM »

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:   Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version:   DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:   NVIDIA GeForce 8800 GTX [768 MB]    Driver: 6.14.0011.7824
CPU Info:      Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz (2 CPUs)
Usable System Memory:   2816 MB


Video Settings During Benchmark:
   Screen Resolution:   1280 x 1024 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      4x
   Anisotropic Mode:   16x

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality:      high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   enabled
   More Dynamic Lights:   enabled
   Used Vertexsize:   40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    38.4 average fps    12.0 minimum fps    81.0 maximum fps
  Scene "Fight"    82.6 average fps    28.0 minimum fps    215.0 maximum fps
  Scene "Build"    110.1 average fps    60.0 minimum fps    227.0 maximum fps
  Scene "Think"    52.2 average fps    26.0 minimum fps    95.0 maximum fps

Overall average framerate: 70.9 fps


Hi!

This i actually my system running in SLI. That's right 2 x 8800GTX . Nvidia drivers are missing a SLI profile for this demo, so i actually renamed the exe file to match X3demo.exe. Another X3 demo i guess?
Ok a great score but i guess this game is not yet optimized for SLI.

Ohh. and my CPU is running 3.4Ghz..

Thats it..

Regards
Xorpos
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Xorpos
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« Reply #4 on: November 06, 2008, 09:00:59 PM »

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:   Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.080814-1236)
DirectX Version:   DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:   NVIDIA GeForce 8800 GTX [768 MB]    Driver: 6.14.0011.7824
CPU Info:      Intel(R) Core(TM)2 CPU          6600  @ 2.40GHz (2 CPUs)
Usable System Memory:   2816 MB


Video Settings During Benchmark:
   Screen Resolution:   1280 x 1024 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      4x
   Anisotropic Mode:   16x

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality:      high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   enabled
   More Dynamic Lights:   enabled
   Used Vertexsize:   40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    41.0 average fps    14.0 minimum fps    85.0 maximum fps
  Scene "Fight"    83.2 average fps    29.0 minimum fps    201.0 maximum fps
  Scene "Build"    92.4 average fps    61.0 minimum fps    125.0 maximum fps
  Scene "Think"    44.1 average fps    27.0 minimum fps    76.0 maximum fps

Overall average framerate: 65.2 fps


Hi Again

I ran the demo / benchmark again with SLI deactivated and guess what .. only lost about 5 fps.

bobex : What kind of clocks are the 4800 card running at? Your score are much higher than windheaven's Huh?

Regards
Xorpos
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windheaven
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« Reply #5 on: November 06, 2008, 09:38:48 PM »

brb

« Last Edit: November 06, 2008, 09:40:56 PM by windheaven » Logged
windheaven
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« Reply #6 on: November 06, 2008, 10:03:20 PM »

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.longhorn_rtm.080118-1840)
DirectX Version:   DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB]    Driver: 7.15.0010.0142
CPU Info: Intel(R) Core(TM)2 Quad CPU  Q6600  @ 2.40GHz (4 CPUs), ~2.1GHz
Usable System Memory: 4094 MB


Video Settings During Benchmark:
   Screen Resolution:   1280 x 1024 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      4x
   Anisotropic Mode:   16x

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality: high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   enabled
   More Dynamic Lights:   enabled
   Used Vertexsize:   28 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    46.1 average fps    16.0 minimum fps    95.0 maximum fps
  Scene "Fight"    96.2 average fps    34.0 minimum fps    241.0 maximum fps
  Scene "Build"    125.5 average fps 73.0 minimum fps 236.0 maximum fps
  Scene "Think"    56.0 average fps    31.0 minimum fps    107.0 maximum fps

Overall average framerate: 81.0 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com


kay i re ran the test with the same settings as u guys 4AA and 16AF
i also re started my comp...had it on since morning..
definately more satisfied with the results they make more sense now, but wondering weather the game is truly quad core optimized?

here are my current comp specs:

*Antec 900 Gaming case*
*Asus Rampage Formula X48*
*Q6600 Go, OC @ 3.2 Ghz 1.35v/Ac freezer 7/8 x 400 fsb*
*4 x 1 gb Kingston pc 5300 oc @ 800mhz 5-6-6-18-2T* (Note my previous corsair twin 6400 ram was quite a bit faster 2 x 2gb)
*His HD4870 @ 35% fan, OC @ 790/1100*
*WD-500gb sata 2 @ 7200rpm*
*Vista home premium 64bit*
*OCZ GameXtreme 600w*
*19" AMW lcd monitor*




« Last Edit: November 06, 2008, 10:11:31 PM by windheaven » Logged
windheaven
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« Reply #7 on: November 06, 2008, 10:09:15 PM »

i must say the glow effects really slow the system down
« Last Edit: November 06, 2008, 10:11:08 PM by windheaven » Logged
Deliverence
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« Reply #8 on: November 07, 2008, 12:03:39 AM »

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:   Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version:   DirectX 10
Graphics Card Info:   NVIDIA GeForce 8800 GT  [1395 MB]    Driver: 7.15.0011.7824
CPU Info:      Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs), ~2.4GHz
Usable System Memory:   2302 MB


Video Settings During Benchmark:
   Screen Resolution:   1280 x 1024 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      4x
   Anisotropic Mode:   16x

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality:      high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   enabled
   More Dynamic Lights:   enabled
   Used Vertexsize:   40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    29.3 average fps    9.0 minimum fps    61.0 maximum fps
  Scene "Fight"    59.9 average fps    21.0 minimum fps    139.0 maximum fps
  Scene "Build"    63.6 average fps    41.0 minimum fps    118.0 maximum fps
  Scene "Think"    22.7 average fps    11.0 minimum fps    38.0 maximum fps

Overall average framerate: 43.9 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
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jfd
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« Reply #9 on: November 07, 2008, 03:18:59 AM »

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:   Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version:   DirectX 10
Graphics Card Info:   NVIDIA GeForce 9800 GX2 [2540 MB]    Driver: 7.15.0011.7824
CPU Info:      Intel(R) Core(TM)2 Extreme CPU X9650  @ 3.00GHz (4 CPUs), ~3.0GHz
Usable System Memory:   8190 MB


Video Settings During Benchmark:
   Screen Resolution:   1920 x 1200 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      4x
   Anisotropic Mode:   16x

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality:      high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   enabled
   More Dynamic Lights:   enabled
   Used Vertexsize:   40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    39.5 average fps    14.0 minimum fps    91.0 maximum fps
  Scene "Fight"    65.4 average fps    32.0 minimum fps    107.0 maximum fps
  Scene "Build"    59.6 average fps    23.0 minimum fps    85.0 maximum fps
  Scene "Think"    28.0 average fps    15.0 minimum fps    49.0 maximum fps

Overall average framerate: 48.1 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com
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Csokis
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« Reply #10 on: November 07, 2008, 08:36:32 AM »

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:    Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version:    DirectX 10
Graphics Card Info:    NVIDIA GeForce 9600 GT [2287 MB]    Driver: 7.15.0011.7813
CPU Info:  Intel® Core™2 Quad  CPU   Q9300  @ 2.50GHz (4 CPUs), ~3.0GHz
Usable System Memory:    4094 MB


Video Settings During Benchmark:
    Screen Resolution:    1280 x 1024 * [32], fullscreen
    Using Shader Profile:    3.0
    Antialias Mode:  4x
    Anisotropic Mode:    16x

Graphics & Shader Settings:
    Texture Quality:    high
    Shader Quality:  high
    High Quality Bumpmaps:    enabled
    Environment Mapping:    enabled
    Glow Filter:  enabled
    Ship Color Variations:    enabled
    More Dynamic Lights:    enabled
    Used Vertexsize:    40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"  40.4 average fps  15.0 minimum fps  81.0 maximum fps
  Scene "Fight"  78.4 average fps  30.0 minimum fps  168.0 maximum fps
  Scene "Build"  88.0 average fps  55.0 minimum fps  124.0 maximum fps
  Scene "Think"  43.7 average fps  26.0 minimum fps  72.0 maximum fps

Overall average framerate: 62.6 fps


©2008 EGOSOFT
For more information visit http://www.egosoft.com



The Comp spec:
Gigabyte GA-EP45-DS3P
Intel Core 2 Quad Q9300 @ 3GHz with Xigmatek HDT-S1283
4GB OCZ Platinum DDR2-800MHz Kit
Inno3D GeForce 9600GT 512MB @ 720/2000/2000
Vista Ultimate SP1 x64
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elendal
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« Reply #11 on: November 07, 2008, 09:59:44 AM »

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:   Windows XP Professional (5.1, Build 2600) Service Pack 3, v.3311 (2600.xpsp.080212-0005)
DirectX Version:   DirectX 9.0c (4.09.0000.0904)
Graphics Card Info:   NVIDIA GeForce 9600 GT [512 MB]    Driver: 6.14.0011.7813
CPU Info:      Intel(R) Pentium(R) D CPU 3.40GHz (2 CPUs)
Usable System Memory:   2048 MB


Video Settings During Benchmark:
   Screen Resolution:   1280 x 1024 * [32], fullscreen
   Using Shader Profile:   3.0
   Antialias Mode:      4x
   Anisotropic Mode:   16x

Graphics & Shader Settings:
   Texture Quality:   high
   Shader Quality:      high
   High Quality Bumpmaps:   enabled
   Environment Mapping:   enabled
   Glow Filter:      enabled
   Ship Color Variations:   enabled
   More Dynamic Lights:   enabled
   Used Vertexsize:   40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"    17.2 average fps    3.0 minimum fps    35.0 maximum fps
  Scene "Fight"    36.2 average fps    12.0 minimum fps    88.0 maximum fps
  Scene "Build"    30.0 average fps    14.0 minimum fps    43.0 maximum fps
  Scene "Think"    12.7 average fps    6.0 minimum fps    20.0 maximum fps

Overall average framerate: 24.0 fps


(c)2008 EGOSOFT
For more information visit http://www.egosoft.com

I guess i gotta upgrade my cpu or overclock it to 5ghz  Cheesy.

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elendal
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« Reply #12 on: November 07, 2008, 10:06:12 AM »

--------------------------
   X3 - Terran Conflict
--------------------------
Game Version: 1.2.0.0

Operating System:    Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612)
DirectX Version:    DirectX 10
Graphics Card Info:    NVIDIA GeForce 9600 GT [2287 MB]    Driver: 7.15.0011.7813
CPU Info:  Intel® Core™2 Quad  CPU   Q9300  @ 2.50GHz (4 CPUs), ~3.0GHz
Usable System Memory:    4094 MB


Video Settings During Benchmark:
    Screen Resolution:    1280 x 1024 * [32], fullscreen
    Using Shader Profile:    3.0
    Antialias Mode:  4x
    Anisotropic Mode:    16x

Graphics & Shader Settings:
    Texture Quality:    high
    Shader Quality:  high
    High Quality Bumpmaps:    enabled
    Environment Mapping:    enabled
    Glow Filter:  enabled
    Ship Color Variations:    enabled
    More Dynamic Lights:    enabled
    Used Vertexsize:    40 bytes

Framerates
--------------------------------------------------------------------------------
  Scene "Trade"  40.4 average fps  15.0 minimum fps  81.0 maximum fps
  Scene "Fight"  78.4 average fps  30.0 minimum fps  168.0 maximum fps
  Scene "Build"  88.0 average fps  55.0 minimum fps  124.0 maximum fps
  Scene "Think"  43.7 average fps  26.0 minimum fps  72.0 maximum fps

Overall average framerate: 62.6 fps


©2008 EGOSOFT
For more information visit http://www.egosoft.com



The Comp spec:
Gigabyte GA-EP45-DS3P
Intel Core 2 Quad Q9300 @ 3GHz with Xigmatek HDT-S1283
4GB OCZ Platinum DDR2-800MHz Kit
Inno3D GeForce 9600GT 512MB @ 720/2000/2000
Vista Ultimate SP1 x64


wow man, I've got the same clocks on my card except that the shaders are working at 1800mhz, that's an amazing result u've got there.
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