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X3 - Terran Conflict
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Game Version: 1.2.0.0
Operating System: Windows Vista™ Home Premium (6.0, Build 6001) Service Pack 1 (6001.longhorn_rtm.080118-1840)
DirectX Version: DirectX 10
Graphics Card Info: ATI Radeon HD 4800 Series [2297 MB] Driver: 7.15.0010.0142
CPU Info: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.1GHz
Usable System Memory: 4094 MB
Video Settings During Benchmark:
Screen Resolution: 1280 x 1024 * [32], fullscreen
Using Shader Profile: 3.0
Antialias Mode: 4x
Anisotropic Mode: 16x
Graphics & Shader Settings:
Texture Quality: high
Shader Quality: high
High Quality Bumpmaps: enabled
Environment Mapping: enabled
Glow Filter: enabled
Ship Color Variations: enabled
More Dynamic Lights: enabled
Used Vertexsize: 28 bytes
Framerates
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Scene "Trade" 46.1 average fps 16.0 minimum fps 95.0 maximum fps
Scene "Fight" 96.2 average fps 34.0 minimum fps 241.0 maximum fps
Scene "Build" 125.5 average fps 73.0 minimum fps 236.0 maximum fps
Scene "Think" 56.0 average fps 31.0 minimum fps 107.0 maximum fps
Overall average framerate: 81.0 fps
(c)2008 EGOSOFT
For more information visit
http://www.egosoft.com kay i re ran the test with the same settings as u guys 4AA and 16AF
i also re started my comp...had it on since morning..
definately more satisfied with the results they make more sense now, but wondering weather the game is truly quad core optimized?
here are my current comp specs:
*Antec 900 Gaming case*
*Asus Rampage Formula X48*
*Q6600 Go, OC @ 3.2 Ghz 1.35v/Ac freezer 7/8 x 400 fsb*
*4 x 1 gb Kingston pc 5300 oc @ 800mhz 5-6-6-18-2T* (Note my previous corsair twin 6400 ram was quite a bit faster 2 x 2gb)
*His HD4870 @ 35% fan, OC @ 790/1100*
*WD-500gb sata 2 @ 7200rpm*
*Vista home premium 64bit*
*OCZ GameXtreme 600w*
*19" AMW lcd monitor*