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		<title>OnLive cloud-based gaming service releases new game before retail</title>
		<description>Discuss OnLive cloud-based gaming service releases new game before retail</description>
		<link>http://www.fudzilla.com/home/item/19303-onlive-cloud-based-gaming-service-releases-new-game-before-retail</link>
		<lastBuildDate>Thu, 20 Jun 2013 08:04:41 +0100</lastBuildDate>
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			<title>iicsus says:</title>
			<link>http://www.fudzilla.com/home/item/19303-onlive-cloud-based-gaming-service-releases-new-game-before-retail#comment-544</link>
			<description><![CDATA[After all the criticism taken by Ubisoft's DRM because it forced the players to be online, i doubt this will please most people. Besides that, some of Onlive's limitations are too deterring, like max. resolution of 1280x720 and no wifi.]]></description>
			<dc:creator>iicsus</dc:creator>
			<pubDate>Wed, 30 Jun 2010 18:48:08 +0100</pubDate>
			<guid>http://www.fudzilla.com/home/item/19303-onlive-cloud-based-gaming-service-releases-new-game-before-retail#comment-544</guid>
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			<title>yourma2000 says:</title>
			<link>http://www.fudzilla.com/home/item/19303-onlive-cloud-based-gaming-service-releases-new-game-before-retail#comment-534</link>
			<description><![CDATA[to be honest, onlive will fail, why? because singleplayer will have lag like multiplayer due to the game being hosted on a server somewhere else, so if you wanna play a singleplayer game by yourself and the internet is at peak time or the onlive servers are busy then it's gonna get really frustrating]]></description>
			<dc:creator>yourma2000</dc:creator>
			<pubDate>Wed, 30 Jun 2010 13:26:40 +0100</pubDate>
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